
- #STONEHEARTH MODS LOCALIZATION ILN MOD#
- #STONEHEARTH MODS LOCALIZATION ILN SERIES#
- #STONEHEARTH MODS LOCALIZATION ILN ZIP#
Each one contains a list of all the cultures in a group.
#STONEHEARTH MODS LOCALIZATION ILN SERIES#
You can see I have Ironborn2gfx, my custom Ironborn look.Ĭultures contains a series of files named for the greater regions and cultures of the game, Ironborn, First Men, Eastern, etc. When you create a culture, you'll need to add it here. It's one big long list, and each item looks like this. Graphicalculturetypes defines what cultures are available. Here, there are two files here you want, graphicalculturetypes & cultures. Don't worry, your DLC is safe and will continue to work, if you want to use it in Vanilla just re-enable it like you normally would.Ĭultures need to be defined in two places. Keep in mind, you have to play with the portrait DLC you're editing disabled in the DLC screen.
#STONEHEARTH MODS LOCALIZATION ILN MOD#
Now the mod won't try to pull cultures you create from both the DLC and the mod, which causes graphical errors with created cultures. Rinse and repeat for all the portraits or clothing you want to use. You can seen in the second photo that I've moved the african_male and african_female folders from the /characters folder in the DLC to the /characters folder in the mod. Follow the same files in the Mod and DLC to find where you should be moving your DLC files. You want the A Game of Thrones/interface file, with the other portraits in it. Inside the gfx file there is another interface file.įuck that thing. Right away you should see the same files, gfx and interface. Now, go back to the mod/A Game of Thrones file. You need to move the contents into their corresponding files in the A Game of Thrones file. You should see two files, gfx and interface. Using a little guesswork, extract the file of the portrait DLC you want to use.
#STONEHEARTH MODS LOCALIZATION ILN ZIP#
You'll see a bunch of numbered zip files. ( Library/Application Support/Steam/Steam Apps/Common/CK2 on Mac) Let's get started.įirst, you'll need to find the Crusader Kings base folder, which means going in through the Steam Apps folder. Here I'll walkthrough a bare bones way to input and make changes to cultures and assign them to different regions. Things can go wrong, so it's important to have an escape route.

With all coding work, it's important to make a copy of everything you want to change before you change it. I edited my cultures, which you can see here. Looking at the same face variations can get a little tiresome, and make eastern rulers fairly plain. Added option to skip dialog on banner/hearth choice.If you've got the DLC from Paradox and feel like mixing and matching some different portraits into your game to add a little variety, this is for you.Fixed Giant skeletons being called Zombies.Fixed reversed rotation hotkeys for placing building templates.Goldthread outfit now properly locked behind Tier 3 reward of Shrine (oops).Ladders can be removed using the undeploy hotkey.Quivers now sort as “weapons” in the Weaver’s recipes list.Adjusted prices for crafted items overall as a part of the Effort Refactor.Reordered NA loadouts (because 'food for days' is definitely hard mode).Updated Carpenters House template for Ascendency to have input/output bins.Added Weavers House template to Ascendency (unlocks when you have a Weaver).Slightly adjusted rate of the type of shops that arrive in town (less likely to get pet shops at low town level, more likely to get shops with basic resources).Added entlings to the Desert and Arctic biomes.Fixed Sun and Moon landmarks not being placeable.Added combat talismans to shops in tier 2 (chance) and tier 3 (guaranteed).Fixed the Steam workshop link buttons not working on mod sync page when joining a multiplayer game.Fixed Legendary equipment not getting sorted in stockpiles correctly.Added a notification that shows up when you hit the max citizens cap.Added the ability to get cricket golems earlier in the game, through an encounter.

